Nutfall
Nutfall is a browser-based Plinko-meets-idle game built in 3D. Nuts drop automatically from the top of a tree trunk and fall through an open arena. Instead of fixed pegs, you place the obstacles: +N and ×N modifiers that pump up a nut's value, plus bumpers and swirling tornado funnels that steer and speed the flow. When a nut lands in a hollow at the bottom, you bank its value times that lane's multiplier.
It's part puzzle, part economy game: every level resets your run, hands you a fresh board, and challenges you to build a more efficient nut-machine than last time. Spend your harvest on upgrades, merge modifiers into stronger ones, and climb from First Harvest all the way to Mastery.
I'm new to game development, and I created this game using AI mostly out of curiosity—to figure out how to use Three.js—as well as out of frustration with another similar game because of the INCREDIBLE amount of ads, and the thought: “I'm learning how to make games right now. So why not make my own version?”.
If you like games or want more features please leave comment. Thanks for attention
More free puzzle & arcade games at fundukgames.com
| Updated | 1 day ago |
| Published | 2 days ago |
| Status | On hold |
| Platforms | HTML5 |
| Rating | Rated 3.7 out of 5 stars (3 total ratings) |
| Author | FundukGames |
| Genre | Simulation |
| Made with | Three.js |
| Tags | 3D, Arcade, Casual, Idle, Incremental, Physics, Singleplayer |
| Links | Patreon, Homepage |
| AI Disclosure | AI Assisted, Code, Graphics |

Comments
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Interesting concept but it would help if you gave more instructions on how to play and what the different features are of the game
Thank you very much for your reply; I've added a brief tutorial.
You can easily get a whole bunch of bounces in a row by placing it right at the top. And if you get it just right, it will bounce there endlessly. It's powerful with addition, but absurd with multiplication.
I recommend making it so you can't place pegs quite so close to the top, and they add a random bounce. Or maybe even make the nuts drop from random places.
Thanks for the comment. You're right-I missed that exploit. I'll fix it soon. Making it so you can't place pegs too close to the top is a great idea, thanks. I tried making the nuts drop from random spots, but that completely strips the game of its tactical aspect.
It's still possible to place a peg on just the right pixel so that the nut bounces straight up and lands on it forever. With multiplication, you can get crazy values. And I'm not really sure how the other pegs are supposed to help.
I couldn't do it myself, but just in case, I nerfed you :D. If it's still working for you, try pressing Ctrl+Shift+R (hard refresh the page). I'm not sure if that will help on itch, but if it still works, could you send a screenshot?